4/5/2024 0 Comments Optimal layouts anno 1800![]() If you have any ideas, let me know or open a pull request with improvements. If you want to use it, you can download it with instructions on how to use it here: ![]() ![]() ![]() Also if someone with more math knowledge than me can prove whether an analytical solution to this problem exists at all or it can only be solved computationally, that would be great. The solution is not guaranteed to be the best possible solution, but given the restrictions it is probably near close to it. A bigger island will obviously take longer, but this is much faster than trying all possible permutations. Three-By-Three Grid of Investors and Engineers with after optimization holds 37.1k inhabitants: īoth examples took about 5 minutes to calculated. Three-By-Three Grid of Investors and Engineers with random initial levels holds 29.9k inhabitants: Two-By-Two grid of investor Skyscrapers after Optimization holds 43.0k inhabitants: Two-By-Two grid of investor Skyscrapers at level 1 holds 14.7k inhabitants: Unlike Anno1800Panorama it does not calculate all possible permutations, because that would be too much work for even medium sized Islands, instead it randomly upgrades and downgrades a hand full of residences each iteration, discards the mutations that make it worse and uses any improvements as base for the next iteration. You tell it the location of your residences and the tool gives you a good configuration for your layout. I was bored and fed up with everything, so I built a tool that figures out the (near) best way to upgrade skyscrapers for any given layout of investor and engineer residences. The digit sum of each year is always 9 (e.Piracy: Posts that ask for or link to piracy are not allowed. Stalking, harassment, intentional baits, and personal attacks: will strictly not be tolerated. Relevance: All posted content must be directly related to the Anno series.ĭuplicate content: Before posting, ensure that it has not been posted recently (one month).Ĭommunity creations: While community creations are greatly encouraged, posts made with the primary purpose of advertising social media, video channels, Discord servers etc. You rake in the Cash and can basically buy your way out of any trouble after that.This subreddit is all about the video game series Anno. But mostly in campaign mode make bulk soap ASAP and sell it to Eli Bleakworth. but I've found that splitting Resi and commercial/industrial is the most effective for medium to large islands.īut the final takeaway is, play the game how you want and have fun. For the campaign you only need tier 3 residents. Any help or suggestions would be greatly appreciated. I guess it really comes down to how you want to build your islands etc. I find that I am really struggling with this release of Anno 1800, due to my trying to perfect my layout and leave the relevant space for power plants, trains, etc. but with Ditchwater being relatively cramped I find the wasted 3x3 in the centre waste valuable housing space which allows for greater productivity in the higher resident tiers.Įven leaving the central portion of the layout for administration and institution buildings as per the optimal 10x10, I get a 10% increase in housing density with full residential servicing. i use a modified version based on a 10x7 (2 rows of 3 residences) which allows better late game integration of railroads for electricity.ġ0x10 works fairly well for mixed use etc. I don't know how everyone else feels but I personally dislike the 10x10 for housing. This subreddit is all about the video game series Anno.
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